All Universal Tower Defense Z Units

All 115 units, sorted A to Z, each with its own page. Search by unit name, by the character it parodies, or by element, and filter by tier, role or Synchro.

TL;DR
115 units span S+ down to D, 19 of them at S+, and 44 arrived with Update 4.0. Every card opens a full page. Two things worth knowing before you spend anything: the bracket in a unit name is its evolution stage, not its rarity, and 16 units sit in a Synchro pair, five of which merge your two units into one rather than buffing them.

Browse every unit

Searching Spider-Man finds Human Spider. The game parodies its characters rather than licensing them, so the original name is usually the fastest way in.

A
Admiral (Magma)
FireSupport
A
Alpha Devil (Omega)
IceGround DPS
A
Ancient Mage (Slayer)
LightHybrid DPS
A
Ancient Shinobi (Reawakened)
WaterGround DPS
S
Angel Born in Hell (Unrivaled)
LightGround DPS
S+
Anne (Phantom)
Water
A
Ant King (Savage)
DarkHybrid DPS
S+
Ashen Valkyrie (Ignition)
Fire
S+
Azuron (Wrath)
FireGround DPS
S
Bambee (Blitz)
DarkSupport
C
Berserker (Enraged)
LightGround DPS
A
Big Brother (Vengeance)
DarkGround DPS
C
Bio-Android (Imperfect)
WindGround DPS
S
Blanco Beast
IceHill DPS
S+
Bloody Captain (Healer)
Rose
Bulma
RoseFarm
S
Bulmo
RoseSupport
S+
Cranium (Phantom)
Light
A
Crow Shinobi (Reanimated)
FireHill DPS
D
Cyborg (Fearless)
FireHill DPS
A
Devil Hunter (Mercenary)
FireGround DPS
C
Dragon Guy (Silverite)
IceGround DPS
B
Dragon Slayer (Hero)
FireGround DPS
S
Dragon Warlord (Rage)
FireGround DPS
S+
Drill Hero (Spiral)
Light
B
Enlightened God (Holy)
LightGround DPS
S
Evil Demon Rage
DarkHill DPS
D
Fallen Prince (Ruthless)
WaterGround DPS
A
Fastcart
WindSupport
S+
Feline (Phantom)
Wind
A
First Emperor (Greatest)
RoseGround DPS
B
First Human (Father)
RoseGround DPS
S+
Flame Captain (Ember)
FireGround DPS
D
Footballer (Ego)
FireGround DPS
S
Funeral Parlor (Fragrance)
FireGround DPS
B
Gambler Sorcerer (Jackpot)
WindGround DPS
S
Gluttonous Warlord (Despair)
RoseHill DPS
C
Grommjaw (Panther)
WaterGround DPS
S+
Human Spider (Responsible)
RoseGround DPS
S
Ice Empress (Frost)
IceSupport
S+
Ice Queen (White Haze)
IceGround DPS
B
Ichiko (Rage)
DarkHybrid DPS
S+
Iron Billionaire (Genius)
LightFarm
C
Ja'frey (Lightning Assassin)
DarkGround DPS
B
Jane Juliet (Larper)
WaterGround DPS
A
Jangluu (Eclipse)
IceHill DPS
B
Jinoo (Shadow Monarch)
DarkHybrid DPS
S
Joyful Captain
FireHybrid DPS
B
Judas (Darkness)
DarkHill DPS
B
Judgment Sorcerer (Domain)
LightGround DPS
S
Karbonoto (Sage)
RoseSupport
S
King Sailor (Unrivaled)
WaterGround DPS
C
Koyote (Number One)
IceHybrid DPS
D
Kriatu (Cheater)
IceGround DPS
S+
Light Prince (Ascension)
Light
S
Limit Breaker Prince (Marked)
WindGround DPS
D
Lord of Flies (Tempered)
DarkHill DPS
S
Love Goddess
RoseSupport
A
Lulu
DarkSupport
S
Marin Hero (Grand Fist)
WaterGround DPS
S
Merciless God
RoseHill DPS
B
Mighty Roach (Cursed)
WindGround DPS
A
Migumen (Finale)
FireHybrid DPS
B
Mimicry Sorcerer (Cursed Love)
RoseGround DPS
S
Mochi Pirate (Conqueror)
FireGround DPS
S+
Moonless Sky
Dark
C
Namo
WaterSupport
S+
Neko Captain (Lightning)
WindHybrid DPS
D
Nellee Primal
RoseHybrid DPS
S
Nursefather (Thumb)
FireGround DPS
A
Nutaru (Beast)
WindGround DPS
C
Orahemi
RoseSupport
S
Perfect Maximum Bio-Android
WindGround DPS
A
Phantom Captain (Carrier)
LightHybrid DPS
S
Pirate King (Voyage)
RoseGround DPS
S
Prodigy Mage (Apprentice)
RoseSupport
D
Psycho (100%)
RoseHybrid DPS
S
Quake Warlord (Destroyer)
WaterGround DPS
S
Revolutionary (Chief Emperor)
FireHill DPS
D
Robot 17 & 18 (Fighterz)
RoseGround DPS
C
Rohan & Robot 16 (Limit Breaker)
LightHybrid DPS
B
Ruka
IceSupport
A
Rule (ROOM)
WaterSupport
S
Sasku (Great War)
DarkSupport
A
Scarlet Maid (World)
LightSupport
B
Shadow Knight (Risen)
WindGround DPS
B
Shakumira Evo
DarkSupport
A
Sharpshooter (Precision)
FireHill DPS
S
Sharpshooter King (Trapper)
WindHybrid DPS
A
Shunks (Conqueror)
RoseSupport
C
Spade (Donut)
FireHill DPS
S
String Warlord (Joker)
UnknownGround DPS
S
Strongest Swordsman (Hunter)
WindHill DPS
S
Super Goku (Third Ascension)
WindHill DPS
S+
Symbiotic Alien (Apex)
DarkGround DPS
B
Tai Yang
FireGround DPS
S+
The Almighty King
WaterHybrid DPS
S
The Drink (Super Rage)
WaterHill DPS
C
The Drink (Survivor)
FireGround DPS
S+
The Fatality (Ascension)
Rose
S
The Strongest in History
DarkHybrid DPS
S
The Strongest of Today
LightGround DPS
S
The Terror (Ascension)
DarkSupport
B
Tierabel (Hydro)
WaterSupport
S+
Trickster (Phantom)
Dark
S
Triple Threat (Unrivaled)
WindGround DPS
S
Ultimate Fused Warrior
WindGround DPS
C
Ultiorra (Oblivion)
DarkHill DPS
B
Underworld God (Death)
WindGround DPS
S
Virtual Idol (Superstar)
LightSupport
S+
Visionary (Unrivaled)
RoseGround DPS
B
Water God (Primordial)
WaterHybrid DPS
S
Wave Chaser (Surfer)
WaterGround DPS
S
Zombie Apostle (Ascension)
WaterSupport
B
Zorus
DarkSupport

How to read a unit card

Five fields, and they are not equally load-bearing.

The tier badge is the loudest thing on a card and the least useful on its own. It says a unit clears content at the level its band implies. It does not say the unit fits your team, can be placed on your map, or is a better use of shards than the one you already own.

The role is the field people skip and then regret. Ground DPS goes on ground tiles, Hill DPS goes on the raised spots, and Hybrid can take either. We list 49 ground units and 16 hill units, which means a team assembled purely from the top of a tier list can end up with five units competing for the same handful of tiles. Support and Farm are their own thing again: a Farm unit is there to generate resources, and judging it on damage is like judging a shovel on how well it cuts bread.

The element is real data and it is worth acting on, because the game runs an element advantage chart. The monogram is not real data. It is a placeholder letter on a coloured tile, and it stays that way until we have our own in-game captures rather than somebody else's screenshots.

TierUnitsWhat the band means in practice
S+19Carries a team through current content. The band worth spending an evolution chain on.
S37Clears everything without carrying. Most accounts are built from this band, not from S+.
A19Perfectly playable, and the band where placement and element matter more than the badge.
B19Filler that works while you wait for something better. Do not sink shards here.
C12Early-account only. Replace as soon as you have a reason to.
D8Outclassed. Kept on the site because you will pull them and want to know.

Rarity is not the bracket

The single most common mistake in the guides written about this game.

A unit name like Ice Queen (White Haze) has two separate things going on, and nearly every site treats them as one. The bracket is the evolution stage. It tells you which form of the unit you are looking at, and getting from one form to the next costs materials.

Rarity is a different property entirely. The game tracks it separately, with values including Mythic, Legendary, Epic, Secret, Exclusive. It describes how hard the unit is to obtain, not how far along its evolution chain it has travelled. A unit can be a high rarity sitting at its base evolution, or a lower rarity fully evolved, and those two units are not remotely the same investment.

Why it matters when money is involved: if you read (Unrivaled) as "this is the rare one", you will chase pulls when what you actually needed was evolution material for a unit already in your box. Those are different currencies and different grinds.

Not verified yet. We have confirmed the rarity field exists, and we have not yet mapped it to every unit, so there is no rarity column on this site. An all-null column would imply we looked and found nothing, when the truth is that we have not finished looking. What would close it: the in-game unit index, which shows a rarity against each entry, captured and cross-checked against the summon pool listing.

The seven elements

Real data, and the cheapest fix available when a wave keeps beating you.

Fire 20Water 16Wind 16Ice 9Rose 20Light 14Dark 19

Fire, Water, Wind, Ice, Rose, Light and Dark. Every unit in the game carries one, the game runs an advantage chart between them, and this is the field most likely to explain why a team that looks correct on paper keeps failing a specific wave. If your six units are stacked into two elements, you have a coverage problem that no amount of levelling fixes.

1 unit in our list still reads Unknown, because the sources we cross-check disagree on it and we would rather show a gap than pick a side. Elements are filterable on the tier list, and the Team Builder shows your coverage as you place units.

Not verified yet. We publish which element each unit is. We do not yet publish the advantage grid itself, meaning the exact multiplier Fire gets against Wind and so on. The chart exists in game, we have not captured it in a form we can stand behind, and a plausible-looking matchup table is the easiest thing on earth to invent and the most expensive thing to act on. It goes up when we have photographed it.

Fuse and Clash

Update 4.0's headline mechanic. Nine pairs, and two kinds that behave nothing alike.

KindPairWhat happens
FuseHuman Spider (Responsible) + Symbiotic Alien (Apex)Both merge into Symbiote Spider. You end up with one tower, not two.
FuseHuman Spider (Responsible) + Iron Billionaire (Genius)Both merge into Mechanical Spider. You end up with one tower, not two.
FuseNutaru (Beast) + Ancient Shinobi (Reawakened)Both merge into Unparalleled Armor. You end up with one tower, not two.
FuseNutaru (Beast) + Sasku (Great War)Both merge into Majestic Armor. You end up with one tower, not two.
FuseUnderworld God (Death) + Water God (Primordial)Both merge into Underworld God (Synchro). You end up with one tower, not two.
ClashPirate King (Voyage) + Quake Warlord (Destroyer)Both stay on the board and trigger a combo attack while both are in range.
ClashJane Juliet (Larper) + Mimicry Sorcerer (Cursed Love)Both stay on the board and trigger a combo attack while both are in range.
FuseSuper Goku (Third Ascension) + Limit Breaker Prince (Marked)Both merge into Fused Warrior (Super). You end up with one tower, not two.
FuseRevolutionary (Chief Emperor) + Spade (Donut)Both merge into Revolutionary Chief (Spade). You end up with one tower, not two.

The distinction is the whole thing. A Fuse costs you a body: two towers become one, so the pair has to be worth more than the two units were separately plus whatever you would have put in the freed slot. A Clash costs you nothing except keeping both units in range of each other, which is a placement problem rather than a roster one.

What we do not have is the numbers. Neither the fused unit's stats nor the size of a Clash combo is published anywhere we can point at, and we have not measured them ourselves, so this site tells you the pairs exist and what kind they are, and stops there.

What we have not confirmed

The section most roster pages leave out.

There is no stat block anywhere on this site. No damage figures, no range values, no deploy costs, no upgrade curves, no summon rates. The game does not publish them, no third party has measured them in a way we can check, and inventing them is the one thing that would make this site worse than the wikis it is competing with.

Roles are stated for most of the roster and missing on a handful, where our sources list a unit without one. The 5 roles are Ground DPS, Hill DPS, Hybrid DPS, Support, Farm. Where the field is blank it reads Unknown, and a Ground or Hill guess on a unit you are about to build is exactly the kind of guess that costs somebody a map.

Update 4.0 membership is a third case. Our newIn40 flag is anchored against a pre-4.0 baseline from May 2026, so a unit that existed before the patch and merely gained a new top-end evolution reads false rather than true. For a few units we cannot establish it either way, and those say so rather than picking the more flattering answer.

Last updated 2026-07-14 · Roster cross-checked against the post-4.0 community lists

Questions people actually ask

How many units are in Universal Tower Defense Z?
We list 115, ranked from S+ down to D, and that is every unit we can tie to a source we are willing to name. 19 of them sit at S+ and 44 arrived with Update 4.0. The game keeps adding units with each patch, so treat any total, including this one, as a snapshot rather than a final count.
What is the difference between rarity and the label in brackets?
They are two different properties and almost every guide runs them together. The bracket in a name, like (Ascension), (Unrivaled) or (Phantom), is the unit's evolution stage. Rarity is a separate field the game tracks with values such as Mythic, Legendary, Epic. A unit can be a high rarity and a low evolution stage at the same time, so reading a bracket as a rarity band will send you after the wrong thing.
What is the difference between Ground DPS and Hill DPS?
It is a placement restriction, not a power level. Ground units go on ground tiles, hill units go on the raised spots, and hybrids can take either. We list 49 ground units and 16 hill units, so a team built entirely from the top of a tier list can quite easily end up fighting over the same few tiles on a map. Filter by role here before you commit shards.
Which units have a Synchro partner?
16 units appear in the 9 confirmed pairs, and there are two kinds. A Fuse merges both units into a single new one, so you stop having two towers. A Clash keeps both on the board and triggers a combo attack while both are in range. 7 pairs Fuse and 2 Clash. Use the Has Synchro filter to see them all.