All Universal Tower Defense Z Units

All 115 units, sorted A to Z, each with its own page. Search by unit name, by the character it parodies, or by element, and filter by tier, role or Synchro.

TL;DR
115 units span S+ down to D, 19 of them at S+, and 44 arrived with Update 4.0. Every card opens a full page. Two things worth knowing before you spend anything: the bracket in a unit name is its evolution stage, not its rarity (rarity is a separate field, and Pro Game Guides' unlock table carries 6 values of it), and Synchro is smaller than the wikis say 7 pairings have a source behind them, split across 2 Clashes, 2 Drives and 3 Merges, and only 1 merge result is named by anybody.

Browse every unit

Searching Spider-Man finds Human Spider. The game parodies its characters rather than licensing them, so the original name is usually the fastest way in.

A
Admiral (Magma)
FireSupport
A
Alpha Devil (Omega)
IceGround DPS
A
Ancient Mage (Slayer)
LightHybrid DPS
A
Ancient Shinobi (Reawakened)
WaterGround DPS
S
Angel Born in Hell (Unrivaled)
LightGround DPS
S+
Anne (Phantom)
Water
A
Ant King (Savage)
DarkHybrid DPS
S+
Ashen Valkyrie (Ignition)
Fire
S+
Azuron (Wrath)
FireGround DPS
S
Bambee (Blitz)
DarkSupport
C
Berserker (Enraged)
LightGround DPS
A
Big Brother (Vengeance)
DarkGround DPS
C
Bio-Android (Imperfect)
WindGround DPS
S
Blanco Beast
IceHill DPS
S+
Bloody Captain (Healer)
Rose
Bulma
RoseFarm
S
Bulmo
RoseSupport
S+
Cranium (Phantom)
Light
A
Crow Shinobi (Reanimated)
FireHill DPS
D
Cyborg (Fearless)
FireHill DPS
A
Devil Hunter (Mercenary)
FireGround DPS
C
Dragon Guy (Silverite)
IceGround DPS
B
Dragon Slayer (Hero)
FireGround DPS
S
Dragon Warlord (Rage)
FireGround DPS
S+
Drill Hero (Spiral)
Light
B
Enlightened God (Holy)
LightGround DPS
S
Evil Demon Rage
DarkHill DPS
D
Fallen Prince (Ruthless)
WaterGround DPS
A
Fastcart
WindSupport
S+
Feline (Phantom)
Wind
A
First Emperor (Greatest)
RoseGround DPS
B
First Human (Father)
RoseGround DPS
S+
Flame Captain (Ember)
FireGround DPS
D
Footballer (Ego)
FireGround DPS
S
Funeral Parlor (Fragrance)
FireGround DPS
B
Gambler Sorcerer (Jackpot)
WindGround DPS
S
Gluttonous Warlord (Despair)
RoseHill DPS
C
Grommjaw (Panther)
WaterGround DPS
S+
Human Spider (Responsible)
RoseGround DPS
S
Ice Empress (Frost)
IceSupport
S+
Ice Queen (White Haze)
IceGround DPS
B
Ichiko (Rage)
DarkHybrid DPS
S+
Iron Billionaire (Genius)
LightFarm
C
Ja'frey (Lightning Assassin)
DarkGround DPS
B
Jane Juliet (Larper)
WaterGround DPS
A
Jangluu (Eclipse)
IceHill DPS
B
Jinoo (Shadow Monarch)
DarkHybrid DPS
S
Joyful Captain
FireHybrid DPS
B
Judas (Darkness)
DarkHill DPS
B
Judgment Sorcerer (Domain)
LightGround DPS
S
Karbonoto (Sage)
RoseSupport
S
King Sailor (Unrivaled)
WaterGround DPS
C
Koyote (Number One)
IceHybrid DPS
D
Kriatu (Cheater)
IceGround DPS
S+
Light Prince (Ascension)
Light
S
Limit Breaker Prince (Marked)
WindGround DPS
D
Lord of Flies (Tempered)
DarkHill DPS
S
Love Goddess
RoseSupport
A
Lulu
DarkSupport
S
Marin Hero (Grand Fist)
WaterGround DPS
S
Merciless God
RoseHill DPS
B
Mighty Roach (Cursed)
WindGround DPS
A
Migumen (Finale)
FireHybrid DPS
B
Mimicry Sorcerer (Cursed Love)
RoseGround DPS
S
Mochi Pirate (Conqueror)
FireGround DPS
S+
Moonless Sky
Dark
C
Namo
WaterSupport
S+
Neko Captain (Lightning)
WindHybrid DPS
D
Nellee Primal
RoseHybrid DPS
S
Nursefather (Thumb)
FireGround DPS
A
Nutaru (Beast)
WindGround DPS
C
Orahemi
RoseSupport
S
Perfect Maximum Bio-Android
WindGround DPS
A
Phantom Captain (Carrier)
LightHybrid DPS
S
Pirate King (Voyage)
RoseGround DPS
S
Prodigy Mage (Apprentice)
RoseSupport
D
Psycho (100%)
RoseHybrid DPS
S
Quake Warlord (Destroyer)
WaterGround DPS
S
Revolutionary Chief (Emperor)
FireHill DPS
D
Robot 17 & 18 (Fighterz)
RoseGround DPS
C
Rohan & Robot 16 (Limit Breaker)
LightHybrid DPS
B
Ruka
IceSupport
A
Rule (ROOM)
WaterSupport
S
Sasku (Great War)
DarkSupport
A
Scarlet Maid (World)
LightSupport
B
Shadow Knight (Risen)
WindGround DPS
B
Shakumira Evo
DarkSupport
A
Sharpshooter (Precision)
FireHill DPS
S
Sharpshooter King (Trapper)
WindHybrid DPS
A
Shunks (Conqueror)
RoseSupport
C
Spade (Donut)
FireHill DPS
S
String Warlord (Joker)
UnknownGround DPS
S
Strongest Swordsman (Hunter)
WindHill DPS
S
Super Goku (Third Ascension)
WindHill DPS
S+
Symbiotic Alien (Apex)
DarkGround DPS
B
Tai Yang
FireGround DPS
S+
The Almighty King
WaterHybrid DPS
S
The Drink (Super Rage)
WaterHill DPS
C
The Drink (Survivor)
FireGround DPS
S+
The Fatality (Ascension)
Rose
S
The Strongest in History
DarkHybrid DPS
S
The Strongest of Today
LightGround DPS
S
The Terror (Ascension)
DarkSupport
B
Tierabel (Hydro)
WaterSupport
S+
Trickster (Phantom)
Dark
S
Triple Threat (Unrivaled)
WindGround DPS
S
Ultimate Fused Warrior
WindGround DPS
C
Ultiorra (Oblivion)
DarkHill DPS
B
Underworld God (Death)
WindGround DPS
S
Virtual Idol (Superstar)
LightSupport
S+
Visionary (Unrivaled)
RoseGround DPS
B
Water God (Primordial)
WaterHybrid DPS
S
Wave Chaser (Surfer)
WaterGround DPS
S
Zombie Apostle (Ascension)
WaterSupport
B
Zorus
DarkSupport

How to read a unit card

Five fields, and they are not equally load-bearing.

The tier badge is the loudest thing on a card and the least useful on its own. It says a unit clears content at the level its band implies. It does not say the unit fits your team, can be placed on your map, or is a better use of shards than the one you already own.

The role is the field people skip and then regret. Ground DPS goes on ground tiles, Hill DPS goes on the raised spots, and Hybrid can take either. We list 49 ground units and 16 hill units, which means a team assembled purely from the top of a tier list can end up with five units competing for the same handful of tiles. Support and Farm are their own thing again: a Farm unit is there to generate resources, and judging it on damage is like judging a shovel on how well it cuts bread.

The element is real data and it is worth acting on, because the game runs an element advantage chart. The monogram is not real data. It is a placeholder letter on a coloured tile, and it stays a placeholder rather than becoming a screenshot we have no rights to and did not take.

TierUnitsWhat the band means in practice
S+19Carries a team through current content. The band worth spending an evolution chain on.
S37Clears everything without carrying. Most accounts are built from this band, not from S+.
A19Perfectly playable, and the band where placement and element matter more than the badge.
B19Filler that works while you wait for something better. Do not sink shards here.
C12Early-account only. Replace as soon as you have a reason to.
D8Outclassed. Kept on the site because you will pull them and want to know.

Rarity is not the bracket

The single most common mistake in the guides written about this game.

A unit name like Ice Queen (White Haze) has two separate things going on, and nearly every site treats them as one. The bracket is the evolution stage. It tells you which form of the unit you are looking at, and getting from one form to the next costs materials.

Rarity is a different property entirely. The game tracks it separately, and it describes how hard a unit is to obtain rather than how far along its evolution chain it has travelled. A unit can be a high rarity sitting at its base evolution, or a lower rarity fully evolved, and those two units are not remotely the same investment.

The rarity values are published, and it is worth showing our working. Pro Game Guides' UTDX unlock and evolution table has a column headed Rarity / Unit, and 6 distinct values appear in it: Mythic, Legendary, Epic, Rare, Secret, Exclusive. Mythic dominates the column, Epic and Rare are the thinnest, and a handful of rows read "Rarity TBA". Mythic has a second source behind it as well: the live code WeLoveUTDZ! pays out "12 Mythic Etherealization Shards" according to four independent trackers.

Why it matters when money is involved: if you read (Unrivaled) as "this is the rare one", you will chase pulls when what you actually needed was evolution material for a unit already in your box. Those are different currencies and different grinds.

Not verified yet. Which rarity each unit carries. The 6 values above are sourced from Pro Game Guides' rarity column, but we have not transcribed that column row by row across our 115 unit cards, so there is no rarity on them. A field filled in for some units and blank for the rest would imply we had checked all of them. The gap is in our transcription, not in the source, and it closes when we do the whole column.

The seven elements

Real data, and the cheapest fix available when a wave keeps beating you.

Fire 20Water 16Wind 16Ice 9Rose 20Light 14Dark 19

Fire, Water, Wind, Ice, Rose, Light and Dark. Every unit in the game carries one, the game runs an advantage chart between them, and this is the field most likely to explain why a team that looks correct on paper keeps failing a specific wave. If your six units are stacked into two elements, you have a coverage problem that no amount of levelling fixes.

1 unit in our list still reads Unknown, because the sources we cross-check disagree on it and we would rather show a gap than pick a side. Elements are filterable on the tier list, and the Team Builder shows your coverage as you place units. For a slot-specific answer, use the Best Units by Role picker.

Not verified yet. We publish which element each unit is, because the guides we cross-check publish it. We do not publish the advantage grid itself, meaning the exact multiplier Fire gets against Wind and so on. The chart exists in game, no source we trust has put the whole of it in print, and a plausible-looking matchup table is the easiest thing on earth to invent and the most expensive thing to act on. It goes up when somebody credible publishes it.

Synchro

Update 2.5's mechanic, not 4.0's. 7 sourced pairings, and a lot of invented result names.

PairKindResulting unitSource
Jane Juliet (Larper) + Mimicry Sorcerer (Cursed Love)Synchro ClashBoth towers stay on the boardDeltia's Gaming
Pirate King (Voyage) + Quake Warlord (Destroyer)Synchro ClashBoth towers stay on the boardPro Game Guides
Revolutionary Chief (Emperor) + Spade (Donut)Synchro DriveBoth towers stay on the boardPro Game Guides
Nutaru (Beast) + Ancient Shinobi (Reawakened)Synchro DriveBoth towers stay on the boardPro Game Guides
Human Spider (Responsible) + Symbiotic Alien (Apex)Synchro MergeDocumented, but the source does not name itPro Game Guides
Human Spider (Responsible) + Iron Billionaire (Genius)Synchro MergeDocumented, but the source does not name itPro Game Guides
Super Goku (Third Ascension) + Limit Breaker Prince (Marked)Synchro MergeVegito SuperPro Game Guides

Start with the vocabulary, because ours used to be wrong. There is no "Fuse" in this game; that word was our invention and it is gone. Pro Game Guides uses three: a Synchro Clash, a Synchro Drive, and a merge. In a Clash or a Drive both towers stay on the board. A Merge does produce a single unit from two, and it is the merges that everybody else invents names for. Deltia's Gaming has the one dedicated Synchro guide in the independent coverage, and it dates the Clash to Update 2.5 — well before the 4.0 rename that most lists credit it to.

A Clash fires on its own once four conditions hold at the same time:

  • Both units must be placed on the same field.
  • They must be within each other’s attack range.
  • Both must be fully upgraded, or at least upgraded equally.
  • The clash then fires automatically, with no button to press.

That "equally upgraded" line is the one people miss. Two towers in range of each other do nothing at all if one of them is levelled ahead of the other, which is the likeliest reason a clash you were expecting never went off.

Two clashes have numbers attached. Deltia's gives Mimicry Sorcerer (Cursed Love) + Jane Juliet (Larper) as 500% of the average damage between the two units, on a 60 seconds cooldown, with a Water (Ground) attack type. Pro Game Guides gives Pirate King (Voyage) + Quake Warlord (Destroyer) as hits the entire map for massive averaged damage, on a 300 seconds cooldown. Those are their figures, attributed rather than blended, and we are repeating them rather than confirming them. For the Drives and the Merges, no damage figure exists in any source we would cite, so we quote none.

On the merges, Pro Game Guides adds the one genuinely actionable line anybody has written about Synchro: both Synchros inherit Human Spider's Trait and stats, so his build directly affects their damage. He is half of 2 of the 3 merges, so if you are chasing either one, the investment goes into him.

What nobody has published

The section most roster pages leave out.

First, the thing that governs everything else here: we do not play this game. This site compiles what independent guides and code trackers publish — Pro Game Guides, Destructoid, Beebom, Try Hard Guides, Deltia's Gaming — and names them, so that every claim on it can be walked back to a page you can read yourself. Nothing here was seen, timed or redeemed by us.

Which is why there is no stat block anywhere on this site. No damage figures, no range values, no deploy costs, no upgrade curves, no summon rates. The game does not publish them, no third party has measured them in a way we can check, and inventing them is the one thing that would make this site worse than the wikis it is competing with.

Roles are stated for most of the roster and missing on a handful, where our sources list a unit without one. The 5 roles are Ground DPS, Hill DPS, Hybrid DPS, Support, Farm. Where the field is blank it reads Unknown, and a Ground or Hill guess on a unit you are about to build is exactly the kind of guess that costs somebody a map.

Update 4.0 membership is a third case. Our newIn40 flag is anchored against a pre-4.0 baseline from May 2026, so a unit that existed before the patch and merely gained a new top-end evolution reads false rather than true. For a few units we cannot establish it either way, and those say so rather than picking the more flattering answer.

Last updated 2026-07-14 · Compiled from published guides, reviewed 14 July 2026

Questions people actually ask

How many units are in Universal Tower Defense Z?
We list 115, ranked from S+ down to D, and that is every unit we can tie to a source we are willing to name. 19 of them sit at S+ and 44 arrived with Update 4.0. The game keeps adding units with each patch, so treat any total, including this one, as a snapshot rather than a final count.
What is the difference between rarity and the label in brackets?
They are two different properties and almost every guide runs them together. The bracket in a name, like (Ascension), (Unrivaled) or (Phantom), is the unit's evolution stage. Rarity is a separate field with its own column in Pro Game Guides' unlock and evolution table, and 6 values appear in it: Mythic, Legendary, Epic, Rare, Secret, Exclusive. A unit can be a high rarity and a low evolution stage at the same time, so reading a bracket as a rarity band will send you after the wrong thing. We have not transcribed that column unit by unit, which is why you will not see a rarity on the cards below.
What is the difference between Ground DPS and Hill DPS?
It is a placement restriction, not a power level. Ground units go on ground tiles, hill units go on the raised spots, and hybrids can take either. We list 49 ground units and 16 hill units, so a team built entirely from the top of a tier list can quite easily end up fighting over the same few tiles on a map. Filter by role here before you commit shards.
Which units have a Synchro partner?
Fewer than the wikis claim, but more than one. Pro Game Guides and Deltia's Gaming between them document 7 pairings across three kinds: 2 Synchro Clashes, 2 Synchro Drives and 3 Merges. That is 13 units in total, and the Has Synchro filter shows them. In a Clash or a Drive both towers stay on the board and the effect fires by itself once they are in range of each other; a Merge produces one unit from the two, and only one merge result — Vegito Super — is named by any source.