Mimicry Sorcerer (Cursed Love)

Tier BRoseGround DPSCursed Love stageSynchro Clash
TL;DR
The pairing matters more than the badge. Mimicry Sorcerer is tier B, Rose, and it is one half of a Synchro pairing: Synchro Clash with Jane Juliet (Larper), per Deltia's Gaming. Nobody has published damage numbers for the unit itself, so what follows is what the guides state and, in as much detail, what none of them do.

Synchro Clash partners

This is the first thing to know about Mimicry Sorcerer, ahead of its tier. It is one half of a Synchro Clash. Synchro Clash shipped in Update 2.5, not in the 4.0 rename that most lists date it to. Pro Game Guides names three kinds: Clash and Drive leave both units on the board, while a Merge turns the two into one.

  • Jane Juliet (Larper)Synchro Clash, documented by Deltia's Gaming. Deltia's Gaming gives it as 500% of the average damage between the two units, on a 60 seconds cooldown, with an attack type of Water (Ground).

How a Clash actually triggers. Deltia's Gaming and Pro Game Guides state the same four conditions, and all four have to hold at once:

  • Both units must be placed on the same field.
  • They must be within each other’s attack range.
  • Both must be fully upgraded, or at least upgraded equally.
  • The clash then fires automatically, with no button to press.

Two clashes have published numbers, and they are not similar. Deltia's gives Mimicry Sorcerer (Cursed Love) + Jane Juliet (Larper) as 500% of the average damage between the two units on a 60 seconds cooldown, as a Water (Ground) attack. Pro Game Guides gives Pirate King (Voyage) + Quake Warlord (Destroyer) as hits the entire map for massive averaged damage on a 300 seconds cooldown. Those are their figures, not ours. In both, the damage is drawn from the average of the two units, which is the detail that makes an even pairing better than a strong unit carrying a weak one.

Practical version: a Clash or a Drive costs you nothing but placement. Both towers stay, so the price is keeping them inside each other's range and levelled together, which is a map problem rather than a roster one. If you already own Mimicry Sorcerer, its partner is worth more to you than another unit of the same tier that pairs with nothing.

Is it worth building

Mimicry Sorcerer (Cursed Love) is tier B, which is the band you run while you wait for something better. 18 other units share the band, so the badge is a floor rather than a recommendation: it says the unit is not a mistake, and it does not say it is your best next investment.

The placement starts from the post-Update-4.0 Pro Game Guides ranking, cross-checked against Destructoid. Where the two disagree we keep the post-4.0 verdict and say so, because 4.0 renamed the game and reshuffled the top of the roster, so a pre-patch ranking is a ranking of a different game.

The honest verdict for this one bends around the Synchro pairing rather than the badge. If you own the partner, that pairing is the reason to build Mimicry Sorcerer. If you do not, you are building a tier B unit and should compare it against the others in the band on element and placement, not on the letter.

The data we have

FieldMimicry Sorcerer (Cursed Love)
TierB
ElementRose
RoleGround DPS
Evolution stageCursed Love
RarityA real property, separate from the bracket. Pro Game Guides' unlock table carries 6 rarity values (Mythic, Legendary, Epic, Rare, Secret, Exclusive), but we have not transcribed the column unit by unit, so we print no rarity here rather than a half-checked one.
Franchise parodiedJujutsu Kaisen
Parody ofYuta Okkotsu
Added in Update 4.0No, it predates the patch
SynchroSynchro Clash with Jane Juliet (Larper), per Deltia's Gaming
Damage, range, deploy costNot published by any source we trust.

Not verified yet. There is no stat block on this page. The game does not publish damage, range, deploy cost or upgrade curves for Mimicry Sorcerer, and no tracker or guide we trust has measured them either. We compile sources; we do not play the game, so we have nothing of our own to put here. What would close the gap: a guide that runs the unit alone against a fixed wave, times it, records the upgrade path and shows its working. Until somebody does, the row stays empty rather than filling with a figure that reads well.

Its element, and what that costs you

Mimicry Sorcerer is Rose. The game runs an advantage chart across the seven elements, Fire, Water, Wind, Ice, Rose, Light and Dark, which makes this the field most likely to explain why a team that looks right on paper keeps failing one specific wave. 19 other units share Rose, so it is a well-supplied element and you are unlikely to be short of options in it.

The trap is stacking. Six units of two elements is a team that scales beautifully until it meets the thing it is weak to, and then does nothing at all. If Mimicry Sorcerer would be your third Rose unit, the honest advice is that a worse unit in a missing element will probably clear more content for you than this one will.

Not verified yet. We publish which element each unit is, because the guides we cross-check publish it. We do not publish the advantage grid itself, meaning the exact relationship Rose has with the other six. The chart exists in game, and no source we trust has put the whole of it in print. A plausible-looking matchup table is the easiest thing in the world to invent and the most expensive thing to act on, so it goes up when somebody credible publishes it and not before.

How to get it

This is the section you came for and it is the one where the published record is worst. Units reach your box through a small number of doors: a summon banner, an evolution of something you already own, or a gate behind a mode or an event. Which door Mimicry Sorcerer sits behind is not stated in any source we can point at.

The one structural clue is the bracket. Cursed Love is an evolution stage, so this form of the unit is reached by evolving Mimicry Sorcerer rather than by pulling it directly. What that evolution costs, and how you obtain the base form, are both unconfirmed. Note that the bracket says nothing about how rare the unit is, which is the confusion the rarity section below exists to clear up.

Not verified yet. Nobody we trust has published how Mimicry Sorcerer is obtained. No summon rate, no banner name, no event gate, no material cost. What would settle it: a source showing the unit in the in-game summon pool listing, or in a mode or event reward table, with a date attached. Guides that give you a confident answer here are, as far as we can tell, working from the same absence of sources that we are.

Evolution stage

Mimicry Sorcerer (Cursed Love) is the Cursed Love stage. Somewhere upstream of it there is a Mimicry Sorcerer that has not been evolved, and the distance between the two is paid for in material rather than in luck. The bracket is a receipt, not a flex.

The labels are not a ladder shared across the roster. Cursed Love on this unit and Ascension on another are not two rungs of one scale, they are each that unit's own named form. Anybody ranking units by how impressive their bracket sounds is ranking marketing copy.

The order you do things in matters more than the destination. Levelling, Etherealize, Evolve, traits and relics all draw from the same finite pile, and doing them in the wrong sequence on a unit you later bench is the most common way to lose a week of farming. That is a systems problem rather than a unit problem, which is why it lives on the systems pages.

Rarity is not the bracket

The bracket is not a rarity, and this is the mistake nearly every guide about this game makes. Cursed Love is where Mimicry Sorcerer sits on its evolution chain. Rarity is a separate property with its own column in Pro Game Guides' unlock and evolution table, and 6 values appear in it: Mythic, Legendary, Epic, Rare, Secret, Exclusive. Mythic turns up independently too, in the reward text of the live code WeLoveUTDZ!, which pays "12 Mythic Etherealization Shards".

The two come apart in ways that cost real currency. A high-rarity unit can sit at its base evolution, and a lower-rarity unit can be fully evolved, and those two units represent completely different investments: one needed luck, the other needed grind. If you read a bracket as a rarity band, you will chase summons when what you needed was evolution material for a unit that has been sitting in your box the whole time.

Not verified yet. We do not print a rarity for Mimicry Sorcerer specifically. The 6 values are sourced and listed above, but we have not transcribed Pro Game Guides' rarity column row by row onto our roster, and a rarity filled in for some units and blank for the rest would imply we had checked all of them. The gap is in our transcription, not in the source: the column is on Pro Game Guides' unlock table today and you can read this unit's row off it yourself.

Where it falls short

The honest downside of Mimicry Sorcerer is not a stat. It is the decision around it. We cannot tell you the wave where its damage stops scaling, because nobody has published its damage and we do not play the game ourselves. We can tell you where the reasoning behind building it tends to go wrong.

The pairing is a constraint as well as a payoff. A Clash only fires while both units sit on the same field, inside each other's attack range, and levelled to the same point — four conditions, all of which have to hold at once, on a map that is usually already tight for space. If you build this one for the pairing and never pull its partner, you have spent material on half a plan. And the payoff is a published figure rather than a measured one: Deltia's Gaming gives 500% of the two units' average damage on a 60-second cooldown, and we are repeating that, not testing it.

And the flat one, which applies to every unit on this site: no stats. If you want a damage number to compare Mimicry Sorcerer against the unit you already own, we do not have one, and neither does anybody else who is being straight with you. That is a real cost of refusing to guess, and you should pay it knowingly rather than act on a figure somebody invented.

Where this page comes from

Not verified yet. We do not play this game. Nobody here has launched Mimicry Sorcerer (Cursed Love), run it against a wave or timed anything, and no line on this page should be read as if we had. What this page is: the post-Update-4.0 tier placement published by Pro Game Guides and cross-checked against Destructoid, the parody and franchise identification that goes with it, and — where the unit has one — its documented Synchro pairing, attributed on this page to whichever source documents it. Most are Pro Game Guides; the Jane Juliet and Mimicry Sorcerer Clash is Deltia's Gaming. Nothing on it is presented as more certain than the source it came from.

That is a weaker claim than most guides make and it is the only one we can keep. When a source we trust publishes something new about Mimicry Sorcerer — a placement change, a stat block, an acquisition route, a second Clash partner — it lands here with the outlet named, so you can go and check it against the page we took it from.

There is a version of this page that reads better. It has a damage number, a summon rate and a confident line about the best relic. We could write it in ten minutes, every figure in it would be invented, and somebody would spend a week of gems on the strength of it. A stated gap beats a fabricated number, and it is not close.

Last updated 2026-07-14 · Compiled from published guides, reviewed 14 July 2026

Mimicry Sorcerer: the questions people search

Is Mimicry Sorcerer good in Universal Tower Defense Z?
It is placed at tier B on the post-Update-4.0 lists published by Pro Game Guides and Destructoid, which is the band you run while you wait for something better. That is a floor, not a recommendation. We compile sources rather than play the game, so we will not claim more than the placement those guides give it, plus the element and placement facts below it.
What element is Mimicry Sorcerer?
Rose. The game runs an advantage chart across the seven elements, so this is the field worth checking before you finalise a team. We do not publish the advantage grid itself, because no source we trust has put the whole of it in print.
How do you get Mimicry Sorcerer?
Nobody we trust has published it. Units come from summon banners, evolution chains, or mode and event gates, and which applies here is not stated anywhere we can point at. The Cursed Love bracket is an evolution stage, so this form is reached by evolving the base unit rather than pulled directly, though the material cost is unsourced.
Does Mimicry Sorcerer have a Synchro partner?
Yes: a Synchro Clash with Jane Juliet (Larper), documented by Deltia's Gaming. Both units stay on the board and the effect fires by itself once they are on the same field, inside each other's attack range, and equally or fully upgraded. Deltia's Gaming gives it as 500% of the average damage between the two units, on a 60 seconds cooldown, with a Water (Ground) attack type.
Is Cursed Love a rarity?
No, and this is the most common error in guides for this game. Cursed Love is Mimicry Sorcerer's evolution stage. Rarity is a separate property with its own column in Pro Game Guides' unlock and evolution table, and 6 values appear in it: Mythic, Legendary, Epic, Rare, Secret, Exclusive. A high-rarity unit can sit unevolved and a low-rarity unit can be fully evolved, which is exactly why conflating the two costs you currency. We have not transcribed that column unit by unit, so we do not print a rarity for Mimicry Sorcerer itself.