Universal Tower Defense Z Tier List (Update 4.0)

All 115 units, S+ down to D. Sort by tier, element or role, filter to what you can actually build, and every row opens a full unit page. The method is at the bottom, including where our sources contradict each other.

TL;DR
19 units at S+ and 37 at S, out of 115 ranked. 44 arrived with Update 4.0. Two things the badges do not tell you and this page does: the bracket in a unit name is its evolution stage, not its rarity, and role is placement, so a team of six S+ units that all want the same tile loses to a map rather than to a wave. No damage numbers here, because no source we trust publishes any and we are not going to invent them.

The sortable table

Three filter rows and four sortable columns. Filter to Hill DPS and Ice and you will see how quickly the roster thins out.

115 of 115 units
Parody ofSynchro Clash
S+Anne (Phantom)4.0WaterUnknownOriginalNone
S+Ashen Valkyrie (Ignition)4.0FireUnknownOriginalNone
S+Azuron (Wrath)4.0FireGround DPSAsura (Asura's Wrath)None
S+Bloody Captain (Healer)4.0RoseUnknownOriginalNone
S+Cranium (Phantom)4.0LightUnknownOriginalNone
S+Drill Hero (Spiral)4.0LightUnknownOriginalNone
S+Feline (Phantom)4.0WindUnknownOriginalNone
S+Flame Captain (Ember)4.0FireGround DPSYamamoto Genryusai (Bleach)None
S+Human Spider (Responsible)4.0RoseGround DPSSpider-Man (Marvel)Merge
S+Ice Queen (White Haze)4.0IceGround DPSRukia Kuchiki (Bleach)None
S+Iron Billionaire (Genius)4.0LightFarmIron Man (Marvel)Merge
S+Light Prince (Ascension)4.0LightUnknownOriginalNone
S+Moonless Sky4.0DarkUnknownOriginalNone
S+Neko Captain (Lightning)4.0WindHybrid DPSYoruichi Shihoin (Bleach)None
S+Symbiotic Alien (Apex)4.0DarkGround DPSVenom (Marvel)Merge
S+The Almighty King4.0WaterHybrid DPSYhwach (Bleach)None
S+The Fatality (Ascension)4.0RoseUnknownOriginalNone
S+Trickster (Phantom)4.0DarkUnknownOriginalNone
S+Visionary (Unrivaled)4.0RoseGround DPSGremmy Thoumeaux (Bleach)None
SAngel Born in Hell (Unrivaled)4.0LightGround DPSOriginal (Dragon Ball)None
SBambee (Blitz)DarkSupportOriginalNone
SBlanco Beast4.0IceHill DPSOriginal (Dragon Ball)None
SBulmoRoseSupportBulma (Dragon Ball)None
SDragon Warlord (Rage)4.0FireGround DPSKaido (One Piece)None
SEvil Demon RageDarkHill DPSOriginalNone
SFuneral Parlor (Fragrance)4.0FireGround DPSHu Tao (Genshin Impact)None
SGluttonous Warlord (Despair)4.0RoseHill DPSCharlotte Linlin (Big Mom) (One Piece)None
SIce Empress (Frost)IceSupportOriginalNone
SJoyful Captain4.0FireHybrid DPSMonkey D. Luffy (One Piece)None
SKarbonoto (Sage)RoseSupportOriginalNone
SKing Sailor (Unrivaled)4.0WaterGround DPSOriginal (One Piece)None
SLimit Breaker Prince (Marked)WindGround DPSVegeta (Dragon Ball)Merge
SLove GoddessRoseSupportOriginalNone
SMarin Hero (Grand Fist)4.0WaterGround DPSMonkey D. Garp (One Piece)None
SMerciless God4.0RoseHill DPSOriginal (Dragon Ball)None
SMochi Pirate (Conqueror)4.0FireGround DPSCharlotte Katakuri (One Piece)None
SNursefather (Thumb)4.0FireGround DPSValencinaNone
SPerfect Maximum Bio-AndroidWindGround DPSCell (Dragon Ball)None
SPirate King (Voyage)4.0RoseGround DPSGol D. Roger (One Piece)Clash
SProdigy Mage (Apprentice)RoseSupportOriginalNone
SQuake Warlord (Destroyer)4.0WaterGround DPSEdward Newgate (Whitebeard) (One Piece)Clash
SRevolutionary Chief (Emperor)4.0FireHill DPSSabo (One Piece)Drive
SSasku (Great War)DarkSupportSasuke Uchiha (Naruto)None
SSharpshooter King (Trapper)4.0WindHybrid DPSUsopp (One Piece)None
SString Warlord (Joker)4.0UnknownGround DPSDonquixote Doflamingo (One Piece)None
SStrongest Swordsman (Hunter)4.0WindHill DPSDracule Mihawk (One Piece)None
SSuper Goku (Third Ascension)WindHill DPSSon Goku (Dragon Ball)Merge
SThe Drink (Super Rage)WaterHill DPSTrunks (Dragon Ball)None
SThe Strongest in History4.0DarkHybrid DPSRyomen Sukuna (Jujutsu Kaisen)None
SThe Strongest of Today4.0LightGround DPSGojo Satoru (Jujutsu Kaisen)None
SThe Terror (Ascension)4.0DarkSupportAs Nodt (Bleach)None
STriple Threat (Unrivaled)4.0WindGround DPSRoronoa Zoro (One Piece)None
SUltimate Fused Warrior4.0WindGround DPSOriginal (Dragon Ball)None
SVirtual Idol (Superstar)LightSupportHatsune Miku (Vocaloid)None
SWave Chaser (Surfer)4.0WaterGround DPSMualani (Genshin Impact)None
SZombie Apostle (Ascension)4.0WaterSupportUnohana Retsu (Bleach)None
AAdmiral (Magma)FireSupportSakazuki (Akainu) (One Piece)None
AAlpha Devil (Omega)IceGround DPSVergil (Devil May Cry)None
AAncient Mage (Slayer)LightHybrid DPSOriginal (Frieren: Beyond Journey's End)None
AAncient Shinobi (Reawakened)4.0WaterGround DPSOriginal (Naruto)Drive
AAnt King (Savage)DarkHybrid DPSBeru (Solo Leveling)None
ABig Brother (Vengeance)DarkGround DPSOriginalNone
ACrow Shinobi (Reanimated)FireHill DPSItachi Uchiha (Naruto)None
ADevil Hunter (Mercenary)FireGround DPSDante (Devil May Cry)None
AFastcartWindSupportOriginalNone
AFirst Emperor (Greatest)RoseGround DPSOriginalNone
AJangluu (Eclipse)IceHill DPSOriginalNone
ALuluDarkSupportOriginalNone
AMigumen (Finale)FireHybrid DPSOriginalNone
ANutaru (Beast)WindGround DPSOriginal (Naruto)Drive
APhantom Captain (Carrier)LightHybrid DPSOriginalNone
ARule (ROOM)WaterSupportOriginalNone
AScarlet Maid (World)LightSupportOriginalNone
ASharpshooter (Precision)FireHill DPSOriginal (One Piece)None
AShunks (Conqueror)RoseSupportOriginal (One Piece)None
BDragon Slayer (Hero)FireGround DPSOriginalNone
BEnlightened God (Holy)LightGround DPSOriginalNone
BFirst Human (Father)RoseGround DPSOriginalNone
BGambler Sorcerer (Jackpot)WindGround DPSOriginal (Jujutsu Kaisen)None
BIchiko (Rage)DarkHybrid DPSOriginalNone
BJane Juliet (Larper)WaterGround DPSOriginal (Jujutsu Kaisen)Clash
BJinoo (Shadow Monarch)DarkHybrid DPSSung Jinwoo (Solo Leveling)None
BJudas (Darkness)DarkHill DPSOriginalNone
BJudgment Sorcerer (Domain)LightGround DPSOriginal (Jujutsu Kaisen)None
BMighty Roach (Cursed)WindGround DPSOriginalNone
BMimicry Sorcerer (Cursed Love)RoseGround DPSYuta Okkotsu (Jujutsu Kaisen)Clash
BRukaIceSupportOriginalNone
BShadow Knight (Risen)WindGround DPSIgris (Solo Leveling)None
BShakumira EvoDarkSupportOriginalNone
BTai YangFireGround DPSOriginalNone
BTierabel (Hydro)WaterSupportOriginalNone
BUnderworld God (Death)WindGround DPSOriginalNone
BWater God (Primordial)WaterHybrid DPSOriginalNone
BZorusDarkSupportOriginalNone
CBerserker (Enraged)LightGround DPSGuts (Berserk)None
CBio-Android (Imperfect)WindGround DPSCell (Dragon Ball)None
CDragon Guy (Silverite)IceGround DPSOriginalNone
CGrommjaw (Panther)WaterGround DPSOriginalNone
CJa'frey (Lightning Assassin)DarkGround DPSOriginalNone
CKoyote (Number One)IceHybrid DPSOriginalNone
CNamoWaterSupportOriginalNone
COrahemiRoseSupportOriginalNone
CRohan & Robot 16 (Limit Breaker)LightHybrid DPSOriginal (Dragon Ball)None
CSpade (Donut)FireHill DPSOriginalDrive
CThe Drink (Survivor)FireGround DPSOriginal (Dragon Ball)None
CUltiorra (Oblivion)DarkHill DPSOriginal (Bleach)None
DCyborg (Fearless)FireHill DPSOriginalNone
DFallen Prince (Ruthless)WaterGround DPSVegeta (Dragon Ball)None
DFootballer (Ego)FireGround DPSOriginalNone
DKriatu (Cheater)IceGround DPSOriginalNone
DLord of Flies (Tempered)DarkHill DPSOriginalNone
DNellee PrimalRoseHybrid DPSOriginalNone
DPsycho (100%)RoseHybrid DPSOriginalNone
DRobot 17 & 18 (Fighterz)RoseGround DPSOriginal (Dragon Ball)None
UnrankedBulmaRoseFarmBulma (Dragon Ball)None

Every tier as a board

Same units, read as a board rather than a spreadsheet. Both go to the same pages.

S37 units5 with a Synchro Clash pair

How we rank

Anyone can reprint a tier list. This is what ours rests on, including the parts that are not finished.

We did not build this ranking from scratch. Nobody honest does, and we could not: we do not play this game. Ranking from first principles means running every unit through the same wave with the same team and the same upgrades, and at 115 units that is months of play. What we do instead is compile the published lists, name every one of them, cross-check them against each other, and then tell you exactly where they disagree and which way we called it.

The sources. The spine is the post-Update-4.0 Pro Game Guides ranking, cross-checked against Destructoid. The new-in-4.0 flag is anchored against Deltia's pre-4.0 baseline from May 2026, which is why units that look new sometimes read false: they existed before the patch and merely gained a new top-end evolution. You are entitled to know which sources we used, because if this page agrees with those pages, that agreement is not independent confirmation. It is one source wearing two hats.

What a cross-check actually is. When two independent guides put the same unit in the same band, that agreement is worth something. When they split, we say so on the unit's page instead of averaging them into a letter that neither source would sign. What none of it produces is a damage figure, and we do not pretend otherwise: this is a compilation of other people's judgement, not a measurement of the game.

How supports and farm units are judged. A support is ranked on what it adds to a fixed damage core, never on its own output, and a farm unit is ranked on the economy it generates. 22 of the units here are supports. On a straight damage-led reading they would all sit lower than they deserve, and this is the one place we deliberately depart from the source lists.

What we refuse to publish. A stat, a summon rate or an acquisition method appears on this site only when a source states it. Tier, element, role and the evolution label are all sourced and stated plainly. Synchro gets 7 pairings, each with the kind its source uses and the source named, because that is all anybody has published. Damage numbers appear nowhere, on any page, with one exception: the two Clashes whose multipliers and cooldowns Deltia's Gaming and Pro Game Guides published, and which we attribute to them on the spot.

Not verified yet. No timed damage test sits behind any letter on this page, ours or anybody else's. The tiers are inherited from Pro Game Guides and cross-checked against Destructoid, and both of those are considered opinions rather than measurements. If a source ever publishes real numbers — the wave, the team, the upgrade path — we will print them with their name attached, and until then a letter here is a letter, not a fact.

Ground, Hill and why it matters

The column most tier lists do not even print.

RoleUnitsWhat it means when you build
Ground DPS49Ground tiles only. The most crowded role in the game, and the reason a top-heavy team runs out of places to stand.
Hill DPS16Raised spots only. Hills are scarcer on most maps, so a hill unit competes for a rarer resource than its badge suggests.
Hybrid DPS16Either kind of tile. The flexibility is quietly worth a tier on its own, because a hybrid fills whatever hole the other five left.
Support22Buffs the damage core rather than doing damage. Undersold by every damage-led list, including the ones we started from.
Farm2Generates resources during a run. Earns its slot while your economy is the bottleneck and loses it when it is not.

This is the part of the game a tier list is structurally bad at. Six S+ units is not a team if four of them are Ground DPS and the map gives you two good ground tiles. The unit that saves that run is usually a Hybrid two bands lower, and no ranking that sorts by power alone will ever tell you so.

Filter the table above by role before you spend anything. If your box is stacked with Ground DPS, the highest-value pull available to you is a Hill or Hybrid unit you would otherwise have scrolled past.

Rarity is not the bracket

Two properties, one very expensive confusion.

Take Visionary (Unrivaled). Two things are going on in that name and most guides collapse them into one. Unrivaled is the evolution stage: which form of the unit you are looking at, reached by spending material. Rarity is a separate property, describing how hard the unit is to obtain rather than how far it has travelled up its own chain. It is published: Pro Game Guides' UTDX unlock and evolution table has a rarity column, and 6 values appear in it — Mythic, Legendary, Epic, Rare, Secret, Exclusive. Mythic dominates that column, Epic and Rare are the thinnest, and a handful of rows read "Rarity TBA".

These come apart constantly. A high-rarity unit can sit at its base form. A lower-rarity unit can be fully evolved. Those are not the same investment: one wanted luck, the other wanted grind, and if you read the bracket as a rarity band you will spend gems on summons when what you needed was evolution material for something already in your box.

We flag the evolution stage on every unit page. We do not show a per-unit rarity, for the reason below.

Not verified yet. Which rarity each unit carries. The 6 values above are sourced from Pro Game Guides' rarity column, but we have not gone through that column row by row and copied it onto our 115 units, so this table has no rarity column. A rarity shown for some units and blank for the rest would imply we had checked all of them. The gap is in our transcription, not in the source — the column is live on Pro Game Guides today, and you can read a unit's row off it yourself.

Where our sources disagree

The part most tier lists quietly delete.

The lists we work from were made for different versions of the game. The pre-4.0 baseline predates the rename from Universal Tower Defense X to Z on 9 July 2026 and 44 of the units in the table above, so it cannot have an opinion about any of them. Synchro Clash is older than that — Deltia's Gaming dates it to Update 2.5, not to 4.0 — but it is still the mechanic most likely to make a unit-in-isolation ranking wrong, because a letter grade cannot express what a unit is worth alongside its partner.

Our rule where they conflict: the post-4.0 verdict wins, and the unit page says the placement was contested. That rule is not free. The older list had months of play behind it and the newer one had days. We chose recency over accumulated evidence because a renamed game with a reshuffled roster is, in the ways that matter to a tier list, a different game. You are entitled to disagree with that call, which is why we are telling you we made it.

Where they conflict most: the middle bands. A and B are where two reasonable people looking at the same unit reach different letters, and where the published lists are thinnest and least consistent with each other. The top and the bottom are stable. Treat A and B here as an opinion with a source, not a measurement, and check the element and role columns before you take the letter seriously.

For a single unit, the unit index carries the same caveats page by page, and each unit says in plain words which source put it where rather than hiding behind a badge. For the best fit in a specific slot, use the Best Units by Role picker.

Last updated 2026-07-14 · Compiled from published guides, reviewed 14 July 2026

Questions people actually ask

What is the strongest unit in Universal Tower Defense Z after Update 4.0?
The 19 units at S+ are the honest answer, because Pro Game Guides and Destructoid both put all of them there and neither publishes a damage number that would separate them. If you want a single name, Iron Billionaire (Genius) is the one worth chasing first, and not for its damage: it is the only S+ unit tagged as a Farm unit, so it pays for the rest of your board while a pure DPS pick only spends. Nobody has published a stat table for this roster, so anybody ranking these nineteen against each other is guessing in public.
Where does this tier list come from?
The spine is the post-Update-4.0 Pro Game Guides ranking, cross-checked against Destructoid, with the new-in-4.0 flag anchored against Deltia's pre-4.0 baseline from May 2026. We compile and cross-check what those guides publish; we do not play the game ourselves. Where sources disagree we keep the post-4.0 verdict and say so, because 4.0 renamed the game and reshuffled the roster, so a pre-patch ranking is a ranking of a different game.
Does the bracket in a unit name mean it is rarer?
No, and this is the single most common error in guides for this game. The bracket, like (Ascension) or (Unrivaled), is the unit's evolution stage: which form of the unit you are looking at. Rarity is a separate property with its own column in Pro Game Guides' unlock and evolution table, carrying 6 values: Mythic, Legendary, Epic, Rare, Secret, Exclusive. The two come apart constantly — a high-rarity unit can sit unevolved and a low-rarity unit can be fully evolved. We have not transcribed that column unit by unit, so there is no rarity column on this table, but the values themselves are published and sourced.
What does the Synchro column mean?
Synchro is a pairing mechanic in three kinds. In a Synchro Clash or a Synchro Drive, two specific units both on the field, in range of each other and equally upgraded, start firing a joint attack on their own; in a Merge, the two become one unit. Pro Game Guides and Deltia's Gaming document 7 pairings between them: 2 Clashes, 2 Drives and 3 Merges. Two clashes carry numbers: Jane Juliet (Larper) + Mimicry Sorcerer (Cursed Love) at 500% of the two units' average damage on a 60-second cooldown, and Pirate King (Voyage) + Quake Warlord (Destroyer), which hits the whole map on a 300-second cooldown. Every other unit reads None, which is the truthful answer for most of the roster.
What is the difference between Ground DPS and Hill DPS?
Placement, not power. Ground units take ground tiles, hill units take the raised spots, hybrids take either. We list 49 ground, 16 hill and 16 hybrid units. A team assembled purely from the top of this list can end up with four units fighting over the same lane, which is how a technically correct team loses to a map.
How often does this tier list change?
When the game does. Update 4.0 landed on 9 July 2026 and rewrote the top of the roster, and the next patch can do it again. The date at the bottom of this page is the last time we read the source lists end to end, not the last time we touched the file. Those are different things and a lot of guide sites treat them as the same.