Bulma

RoseFarm
TL;DR
Judge it on the team, not on the unit. Bulma is a Farm unit at tier no ranked band, Rose, and a damage-led tier list is the wrong instrument for measuring it. No Synchro partner is confirmed. We have not measured its numbers and we do not pretend otherwise.

Where it goes on the map

Bulma is a farm unit. It exists to generate resources during a run rather than to kill anything, and ranking it against a damage dealer is like ranking a shovel against a bread knife. Farm units earn their slot early, when your economy is the thing holding you back, and lose it later when it is not. There is 1 other farm unit in our list.

Placement is the constraint most new players discover last and the one that decides the most runs. Before you spend evolution material on Bulma, look at what the rest of your six are, because six units that all want the same kind of tile is a team that loses to a map rather than to a wave.

Is it worth building

Bulma carries no tier at all in the sources we trust, which is not the same as being bad. It means nobody we would cite has placed it. Judge it on what it does rather than on a letter it does not have.

The placement starts from the post-Update-4.0 Pro Game Guides ranking, cross-checked against Destructoid. Where the two disagree we keep the post-4.0 verdict and say so, because 4.0 renamed the game, added Synchro and reshuffled the top of the roster, so a pre-patch ranking is a ranking of a different game.

Run it if it is what you have. Do not sink an evolution chain into it while a higher band sits unbuilt in your box, because the material you spend here does not come back.

The data we have

FieldBulma
TierUnranked
ElementRose
RoleFarm
Evolution stageBase form, no bracket
RarityField exists in game. We have not mapped it per unit yet.
Franchise parodiedDragon Ball
Parody ofBulma
Added in Update 4.0Not established either way
SynchroNone confirmed
Damage, range, deploy costWe have not measured these.

Not verified yet. There is no stat block on this page. We have not measured Bulma for damage, range, deploy cost or upgrade curve, and the game does not publish them. What would close the gap: one unit alone on the field, a fixed wave, timed, with the upgrade path recorded. That is the test we run before a number goes up here, and until it is run the row stays empty rather than filling with a figure that reads well.

How to get it

This is the section you came for and it is the one where the published record is worst. Units reach your box through a small number of doors: a summon banner, an evolution of something you already own, or a gate behind a mode or an event. Which door Bulma sits behind is not stated in any source we can point at.

Bulma carries no bracket, which makes it a base form rather than an evolved one. Base forms are generally what comes out of a summon, so a banner is the likeliest door. Likeliest is not confirmed, and we are not going to print a banner name and a pull rate we cannot show you the source for.

Not verified yet. We have not confirmed how Bulma is obtained. No summon rate, no banner name, no event gate, no material cost. What would confirm it: the unit appearing in the in-game summon pool listing, or in a mode or event reward table, captured with a date. Guides that give you a confident answer here are, as far as we can tell, working from the same absence of sources that we are.

Rarity is not the bracket

The bracket is not a rarity, and this is the mistake nearly every guide about this game makes. Bulma has no bracket at all, which tells you it is unevolved and tells you nothing about how rare it is. Rarity is a separate property the game tracks in its own field, with values including Mythic, Legendary, Epic, Secret, Exclusive.

The two come apart in ways that cost real currency. A high-rarity unit can sit at its base evolution, and a lower-rarity unit can be fully evolved, and those two units represent completely different investments: one needed luck, the other needed grind. If you read a bracket as a rarity band, you will chase summons when what you needed was evolution material for a unit that has been sitting in your box the whole time.

Not verified yet. We have confirmed the rarity field exists. We have not yet mapped it to Bulma, so this page does not claim one. An all-null rarity column across the site would imply we looked and found nothing, when the truth is that we have not finished looking. What would close it: the in-game unit index, which shows a rarity against each entry.

Evolution stage

Bulma has no bracket, so it is a base form. Whether an evolved form of it exists further up the chain is not documented, and an evolution is precisely the sort of thing a patch adds without ceremony, so absence of evidence here is weak evidence of absence.

What that means for your material: a base-form unit at a high tier is an unusually good place to stand, because you have the performance without having paid the evolution bill. It also means there may be no further ceiling to climb, and a unit that cannot grow is a unit that gets passed.

The order you do things in matters more than the destination. Levelling, Etherealize, Evolve, traits and relics all draw from the same finite pile, and doing them in the wrong sequence on a unit you later bench is the most common way to lose a week of farming. That is a systems problem rather than a unit problem, which is why it lives on the systems pages.

Where it falls short

The honest downside of Bulma is not a stat. It is the decision around it. We cannot tell you the wave where its damage stops scaling, because we have not measured its damage. We can tell you where the reasoning behind building it tends to go wrong.

A farm unit has an expiry date. It earns its slot while your economy is the bottleneck and loses it the moment your damage is, and the point where that flips is different for every account. Running Bulma past that point is a slot you are paying for out of your clear speed, and nothing in a tier badge will tell you when the flip happened.

And the flat one, which applies to every unit on this site: no stats. If you want a damage number to compare Bulma against the unit you already own, we do not have one, and neither does anybody else who is being straight with you. That is a real cost of refusing to guess, and you should pay it knowingly rather than act on a figure somebody invented.

Its element, and what that costs you

Bulma is Rose. The game runs an advantage chart across the seven elements, Fire, Water, Wind, Ice, Rose, Light and Dark, which makes this the field most likely to explain why a team that looks right on paper keeps failing one specific wave. 19 other units share Rose, so it is a well-supplied element and you are unlikely to be short of options in it.

The trap is stacking. Six units of two elements is a team that scales beautifully until it meets the thing it is weak to, and then does nothing at all. If Bulma would be your third Rose unit, the honest advice is that a worse unit in a missing element will probably clear more content for you than this one will.

Not verified yet. We publish which element each unit is. We have not yet published the advantage grid itself, meaning the exact relationship Rose has with the other six. The chart exists in game and we have not captured it in a form we can stand behind. A plausible-looking matchup table is the easiest thing in the world to invent and the most expensive thing to act on, so it goes up when we have photographed it and not before.

Our testing status

Not verified yet. We have not tested Bulma ourselves. Not one wave. This page is built from the post-Update-4.0 community lists plus the parody and franchise identification, and nothing on it is presented as more certain than that.

When we do test it, this note gets replaced by what we found: the wave it was run on, the team it was run with, the upgrade path, and whether the placement we inherited held up. Units we have tested will say so, in those words, with a date. Units we have not say this instead.

There is a version of this page that reads better. It has a damage number, a summon rate and a confident line about the best relic. We could write it in ten minutes, every figure in it would be invented, and somebody would spend a week of gems on the strength of it. A stated gap beats a fabricated number, and it is not close.

Last updated 2026-07-14 · Placement re-checked against the post-4.0 lists

Bulma: the questions people search

Is Bulma good in Universal Tower Defense Z?
It is placed at tier unranked on the post-Update-4.0 community lists, which is outside the ranked bands entirely. That is a floor, not a recommendation. We have not run our own damage test on it, so we will not claim more than the placement we inherited and the element and placement facts below it.
What element is Bulma?
Rose. The game runs an advantage chart across the seven elements, so this is the field worth checking before you finalise a team. We have not yet published the advantage grid itself, because we have not captured it in a form we can stand behind.
How do you get Bulma?
We have not confirmed it. Units come from summon banners, evolution chains, or mode and event gates, and which applies here is not published anywhere we can point at. It carries no evolution bracket, which makes a summon banner the likeliest door, though that is an inference rather than a confirmation.
Does Bulma have a Synchro partner?
No. Nine Synchro pairs are confirmed for Update 4.0 and this unit is in none of them. Building a team around a Synchro bonus it may or may not gain later is a bet rather than a plan.
Is the bracket in a unit name a rarity?
No, and this is the most common error in guides for this game. A bracket is an evolution stage. Rarity is a separate property the game tracks in its own field, with values including Mythic, Legendary, Epic. A high-rarity unit can sit unevolved and a low-rarity unit can be fully evolved. We have confirmed the rarity field exists and have not yet mapped it per unit, so this site does not print one.