Update 4.0 is live
Universal Tower Defense Z, unit by unit.
Every unit gets its own page. Build a team and we check your Synchro pairs as you go.

Last updated 2026-07-14 · Player counts read from the Roblox API
Team Builder
0 / 6Pick your units. We check element coverage, role balance and Synchro pairs as you go.
Working codesVerified 13 Jul
All 14 active codesBrowse all 115 units
No competitor has a page for every unit. That gap is the entire reason this site exists.
By element
Seven elements, with an advantage chart behind them. Every unit below has a sourced element, and the one that does not says so.
The five systems that decide your damage
Level, Etherealize, Evolve, Traits, Relics. Do them in the wrong order and you burn shards you cannot get back.
Synchro
Nine confirmed pairs in two kinds. A Fuse merges two units into one. A Clash keeps both and combos. Nobody else documents the difference.
Etherealize
What the shards buy you, and when it is worth spending them.
Evolve
The bracket label is the evolution stage, not the rarity. Guides mix these up constantly.
Traits
Which rolls to keep, which to reroll, and when to stop burning tokens.
Relics
The stat lines that matter, and the ones that quietly do nothing.
How we rank units
Anyone can reprint a tier list. Here is what ours rests on, including the parts we have not finished.
- 01Tiers start from the post-Update-4.0 community lists, then get re-checked in game. Where two sources disagree we say which one we followed and why.
- 02Support units are judged on what they add to a fixed damage core, not on their own damage numbers.
- 03We publish an element, a role or a stat only when a source states it. Anything we cannot source reads Unknown rather than getting a plausible-looking guess.
- 04Units we have not tested say so on their own page. A stated gap beats an invented number every time.
Last updated 2026-07-14