Lulu
Where it goes on the map
Lulu is a support unit, and support units get judged badly by tier lists because a tier list mostly measures damage. A support contributes by making the damage core better, not by putting up numbers of its own. Read its tier badge as a claim about a team rather than about a unit. 21 other supports exist in our list, which is few enough that owning a good one is a genuine advantage.
Placement is the constraint most new players discover last and the one that decides the most runs. Before you spend evolution material on Lulu, look at what the rest of your six are, because six units that all want the same kind of tile is a team that loses to a map rather than to a wave.
Is it worth building
Lulu is tier A, which is the middle of the ranking, where placement and element matter more than the badge. 18 other units share the band, so the badge is a floor rather than a recommendation: it says the unit is not a mistake, and it does not say it is your best next investment.
The placement starts from the post-Update-4.0 Pro Game Guides ranking, cross-checked against Destructoid. Where the two disagree we keep the post-4.0 verdict and say so, because 4.0 renamed the game, added Synchro and reshuffled the top of the roster, so a pre-patch ranking is a ranking of a different game.
Run it if it is what you have. Do not sink an evolution chain into it while a higher band sits unbuilt in your box, because the material you spend here does not come back.
The data we have
| Field | Lulu |
|---|---|
| Tier | A |
| Element | Dark |
| Role | Support |
| Evolution stage | Base form, no bracket |
| Rarity | Field exists in game. We have not mapped it per unit yet. |
| Franchise parodied | Original, or unidentified |
| Parody of | No unambiguous match |
| Added in Update 4.0 | Not established either way |
| Synchro | None confirmed |
| Damage, range, deploy cost | We have not measured these. |
Not verified yet. There is no stat block on this page. We have not measured Lulu for damage, range, deploy cost or upgrade curve, and the game does not publish them. What would close the gap: one unit alone on the field, a fixed wave, timed, with the upgrade path recorded. That is the test we run before a number goes up here, and until it is run the row stays empty rather than filling with a figure that reads well.
Synchro partners
Lulu is not in any confirmed Synchro pair, and we are not going to invent one for it. Nine pairs are documented for Update 4.0 and this unit is in none of them.
That is worth knowing rather than glossing over, because Synchro is the one mechanic that makes ranking units in isolation the wrong exercise. A lower-tier unit that Fuses with something you already own can be worth more to your team than a higher-tier unit that stands alone, and Lulu stands alone. If a partner turns up in a later patch, this section changes. Until then, build it for what it does by itself.
The confirmed pairs are all listed on the unit index, and the Team Builder flags one the moment you place both halves.
Its element, and what that costs you
Lulu is Dark. The game runs an advantage chart across the seven elements, Fire, Water, Wind, Ice, Rose, Light and Dark, which makes this the field most likely to explain why a team that looks right on paper keeps failing one specific wave. 18 other units share Dark, so it is a well-supplied element and you are unlikely to be short of options in it.
The trap is stacking. Six units of two elements is a team that scales beautifully until it meets the thing it is weak to, and then does nothing at all. If Lulu would be your third Dark unit, the honest advice is that a worse unit in a missing element will probably clear more content for you than this one will.
Not verified yet. We publish which element each unit is. We have not yet published the advantage grid itself, meaning the exact relationship Dark has with the other six. The chart exists in game and we have not captured it in a form we can stand behind. A plausible-looking matchup table is the easiest thing in the world to invent and the most expensive thing to act on, so it goes up when we have photographed it and not before.
How to get it
This is the section you came for and it is the one where the published record is worst. Units reach your box through a small number of doors: a summon banner, an evolution of something you already own, or a gate behind a mode or an event. Which door Lulu sits behind is not stated in any source we can point at.
Lulu carries no bracket, which makes it a base form rather than an evolved one. Base forms are generally what comes out of a summon, so a banner is the likeliest door. Likeliest is not confirmed, and we are not going to print a banner name and a pull rate we cannot show you the source for.
Not verified yet. We have not confirmed how Lulu is obtained. No summon rate, no banner name, no event gate, no material cost. What would confirm it: the unit appearing in the in-game summon pool listing, or in a mode or event reward table, captured with a date. Guides that give you a confident answer here are, as far as we can tell, working from the same absence of sources that we are.
Where it falls short
The honest downside of Lulu is not a stat. It is the decision around it. We cannot tell you the wave where its damage stops scaling, because we have not measured its damage. We can tell you where the reasoning behind building it tends to go wrong.
A support is worthless in the wrong team and quietly decisive in the right one, and new players consistently build the wrong team. Slotting Lulu next to a damage core that already clears content adds nothing you can see. Slotting it when you needed a sixth damage body costs you the clear. The badge cannot capture that and neither can we without a number we do not have.
And the flat one, which applies to every unit on this site: no stats. If you want a damage number to compare Lulu against the unit you already own, we do not have one, and neither does anybody else who is being straight with you. That is a real cost of refusing to guess, and you should pay it knowingly rather than act on a figure somebody invented.
Evolution stage
Lulu has no bracket, so it is a base form. Whether an evolved form of it exists further up the chain is not documented, and an evolution is precisely the sort of thing a patch adds without ceremony, so absence of evidence here is weak evidence of absence.
What that means for your material: a base-form unit at a high tier is an unusually good place to stand, because you have the performance without having paid the evolution bill. It also means there may be no further ceiling to climb, and a unit that cannot grow is a unit that gets passed.
The order you do things in matters more than the destination. Levelling, Etherealize, Evolve, traits and relics all draw from the same finite pile, and doing them in the wrong sequence on a unit you later bench is the most common way to lose a week of farming. That is a systems problem rather than a unit problem, which is why it lives on the systems pages.
Rarity is not the bracket
The bracket is not a rarity, and this is the mistake nearly every guide about this game makes. Lulu has no bracket at all, which tells you it is unevolved and tells you nothing about how rare it is. Rarity is a separate property the game tracks in its own field, with values including Mythic, Legendary, Epic, Secret, Exclusive.
The two come apart in ways that cost real currency. A high-rarity unit can sit at its base evolution, and a lower-rarity unit can be fully evolved, and those two units represent completely different investments: one needed luck, the other needed grind. If you read a bracket as a rarity band, you will chase summons when what you needed was evolution material for a unit that has been sitting in your box the whole time.
Not verified yet. We have confirmed the rarity field exists. We have not yet mapped it to Lulu, so this page does not claim one. An all-null rarity column across the site would imply we looked and found nothing, when the truth is that we have not finished looking. What would close it: the in-game unit index, which shows a rarity against each entry.
Our testing status
Not verified yet. We have not tested Lulu ourselves. Not one wave. This page is built from the post-Update-4.0 community lists plus the parody and franchise identification, and nothing on it is presented as more certain than that.
When we do test it, this note gets replaced by what we found: the wave it was run on, the team it was run with, the upgrade path, and whether the placement we inherited held up. Units we have tested will say so, in those words, with a date. Units we have not say this instead.
There is a version of this page that reads better. It has a damage number, a summon rate and a confident line about the best relic. We could write it in ten minutes, every figure in it would be invented, and somebody would spend a week of gems on the strength of it. A stated gap beats a fabricated number, and it is not close.
Last updated 2026-07-14 · Placement re-checked against the post-4.0 lists