Mighty Roach (Cursed)
Is it worth building
Mighty Roach (Cursed) is tier B, which is the band you run while you wait for something better. 18 other units share the band, so the badge is a floor rather than a recommendation: it says the unit is not a mistake, and it does not say it is your best next investment.
The placement starts from the post-Update-4.0 Pro Game Guides ranking, cross-checked against Destructoid. Where the two disagree we keep the post-4.0 verdict and say so, because 4.0 renamed the game, added Synchro and reshuffled the top of the roster, so a pre-patch ranking is a ranking of a different game.
Run it if it is what you have. Do not sink an evolution chain into it while a higher band sits unbuilt in your box, because the material you spend here does not come back.
The data we have
| Field | Mighty Roach (Cursed) |
|---|---|
| Tier | B |
| Element | Wind |
| Role | Ground DPS |
| Evolution stage | Cursed |
| Rarity | Field exists in game. We have not mapped it per unit yet. |
| Franchise parodied | Original, or unidentified |
| Parody of | No unambiguous match |
| Added in Update 4.0 | No, it predates the patch |
| Synchro | None confirmed |
| Damage, range, deploy cost | We have not measured these. |
Not verified yet. There is no stat block on this page. We have not measured Mighty Roach for damage, range, deploy cost or upgrade curve, and the game does not publish them. What would close the gap: one unit alone on the field, a fixed wave, timed, with the upgrade path recorded. That is the test we run before a number goes up here, and until it is run the row stays empty rather than filling with a figure that reads well.
Its element, and what that costs you
Mighty Roach is Wind. The game runs an advantage chart across the seven elements, Fire, Water, Wind, Ice, Rose, Light and Dark, which makes this the field most likely to explain why a team that looks right on paper keeps failing one specific wave. 15 other units share Wind, so it is a well-supplied element and you are unlikely to be short of options in it.
The trap is stacking. Six units of two elements is a team that scales beautifully until it meets the thing it is weak to, and then does nothing at all. If Mighty Roach would be your third Wind unit, the honest advice is that a worse unit in a missing element will probably clear more content for you than this one will.
Not verified yet. We publish which element each unit is. We have not yet published the advantage grid itself, meaning the exact relationship Wind has with the other six. The chart exists in game and we have not captured it in a form we can stand behind. A plausible-looking matchup table is the easiest thing in the world to invent and the most expensive thing to act on, so it goes up when we have photographed it and not before.
Where it goes on the map
Mighty Roach is a ground unit, so it takes ground tiles and nothing else. That sounds trivial until you build a team of six and find four of them competing for the same lane. Ground is the most crowded role in the game, 48 other units share it, and the practical consequence is that your team composition is constrained by the map before it is constrained by the tier list.
Placement is the constraint most new players discover last and the one that decides the most runs. Before you spend evolution material on Mighty Roach, look at what the rest of your six are, because six units that all want the same kind of tile is a team that loses to a map rather than to a wave.
How to get it
This is the section you came for and it is the one where the published record is worst. Units reach your box through a small number of doors: a summon banner, an evolution of something you already own, or a gate behind a mode or an event. Which door Mighty Roach sits behind is not stated in any source we can point at.
The one structural clue is the bracket. Cursed is an evolution stage, so this form of the unit is reached by evolving Mighty Roach rather than by pulling it directly. What that evolution costs, and how you obtain the base form, are both unconfirmed. Note that the bracket says nothing about how rare the unit is, which is the confusion the rarity section below exists to clear up.
Not verified yet. We have not confirmed how Mighty Roach is obtained. No summon rate, no banner name, no event gate, no material cost. What would confirm it: the unit appearing in the in-game summon pool listing, or in a mode or event reward table, captured with a date. Guides that give you a confident answer here are, as far as we can tell, working from the same absence of sources that we are.
Evolution stage
Mighty Roach (Cursed) is the Cursed stage. Somewhere upstream of it there is a Mighty Roach that has not been evolved, and the distance between the two is paid for in material rather than in luck. The bracket is a receipt, not a flex.
The labels are not a ladder shared across the roster. Cursed on this unit and Ascension on another are not two rungs of one scale, they are each that unit's own named form. Anybody ranking units by how impressive their bracket sounds is ranking marketing copy.
The order you do things in matters more than the destination. Levelling, Etherealize, Evolve, traits and relics all draw from the same finite pile, and doing them in the wrong sequence on a unit you later bench is the most common way to lose a week of farming. That is a systems problem rather than a unit problem, which is why it lives on the systems pages.
Rarity is not the bracket
The bracket is not a rarity, and this is the mistake nearly every guide about this game makes. Cursed is where Mighty Roach sits on its evolution chain. Rarity is a separate property the game tracks in its own field, with values including Mythic, Legendary, Epic, Secret, Exclusive.
The two come apart in ways that cost real currency. A high-rarity unit can sit at its base evolution, and a lower-rarity unit can be fully evolved, and those two units represent completely different investments: one needed luck, the other needed grind. If you read a bracket as a rarity band, you will chase summons when what you needed was evolution material for a unit that has been sitting in your box the whole time.
Not verified yet. We have confirmed the rarity field exists. We have not yet mapped it to Mighty Roach, so this page does not claim one. An all-null rarity column across the site would imply we looked and found nothing, when the truth is that we have not finished looking. What would close it: the in-game unit index, which shows a rarity against each entry.
Synchro partners
Mighty Roach is not in any confirmed Synchro pair, and we are not going to invent one for it. Nine pairs are documented for Update 4.0 and this unit is in none of them.
That is worth knowing rather than glossing over, because Synchro is the one mechanic that makes ranking units in isolation the wrong exercise. A lower-tier unit that Fuses with something you already own can be worth more to your team than a higher-tier unit that stands alone, and Mighty Roach stands alone. If a partner turns up in a later patch, this section changes. Until then, build it for what it does by itself.
The confirmed pairs are all listed on the unit index, and the Team Builder flags one the moment you place both halves.
Where it falls short
The honest downside of Mighty Roach is not a stat. It is the decision around it. We cannot tell you the wave where its damage stops scaling, because we have not measured its damage. We can tell you where the reasoning behind building it tends to go wrong.
It sits outside the 4.0 intake, and 4.0 was not a small patch. The units that arrived with it were tuned against current content while this one was tuned against the game as it was before the rename. It still holds its placement, which is meaningful. It also means the case for it was made without Synchro on the board.
And the flat one, which applies to every unit on this site: no stats. If you want a damage number to compare Mighty Roach against the unit you already own, we do not have one, and neither does anybody else who is being straight with you. That is a real cost of refusing to guess, and you should pay it knowingly rather than act on a figure somebody invented.
Our testing status
Not verified yet. We have not tested Mighty Roach (Cursed) ourselves. Not one wave. This page is built from the post-Update-4.0 community lists plus the parody and franchise identification, and nothing on it is presented as more certain than that.
When we do test it, this note gets replaced by what we found: the wave it was run on, the team it was run with, the upgrade path, and whether the placement we inherited held up. Units we have tested will say so, in those words, with a date. Units we have not say this instead.
There is a version of this page that reads better. It has a damage number, a summon rate and a confident line about the best relic. We could write it in ten minutes, every figure in it would be invented, and somebody would spend a week of gems on the strength of it. A stated gap beats a fabricated number, and it is not close.
Last updated 2026-07-14 · Placement re-checked against the post-4.0 lists