Pirate King (Voyage)
Synchro partners
This is the first thing to know about Pirate King, ahead of its tier. It appears in a confirmed Synchro pair, and Synchro comes in two kinds that behave nothing alike.
- Clash with Quake Warlord (Destroyer). Both units stay on the board and trigger a combo attack while both are in range.
A Clash is the cheaper kind. Both units stay, so the only cost is keeping them in range of each other, which is a placement problem rather than a roster one. The size of the combo is not published anywhere, and we have not measured it.
Practical version: if you already own Pirate King, its partner is worth more to you than another unit of the same tier that pairs with nothing. That is a judgement about your box, not a tier claim, and it is the sort of thing a ranked list structurally cannot tell you.
Is it worth building
Pirate King (Voyage) is tier S, which is one band below the top, which is where most real accounts are actually built. 36 other units share the band, so the badge is a floor rather than a recommendation: it says the unit is not a mistake, and it does not say it is your best next investment.
The placement starts from the post-Update-4.0 Pro Game Guides ranking, cross-checked against Destructoid. Where the two disagree we keep the post-4.0 verdict and say so, because 4.0 renamed the game, added Synchro and reshuffled the top of the roster, so a pre-patch ranking is a ranking of a different game.
The honest verdict for this one bends around the Synchro pairing rather than the badge. If you own the partner, that pairing is the reason to build Pirate King. If you do not, you are building a tier S unit and should compare it against the others in the band on element and placement, not on the letter.
The data we have
| Field | Pirate King (Voyage) |
|---|---|
| Tier | S |
| Element | Rose |
| Role | Ground DPS |
| Evolution stage | Voyage |
| Rarity | Field exists in game. We have not mapped it per unit yet. |
| Franchise parodied | One Piece |
| Parody of | Gol D. Roger |
| Added in Update 4.0 | Yes |
| Synchro | Clash with Quake Warlord (Destroyer) |
| Damage, range, deploy cost | We have not measured these. |
Not verified yet. There is no stat block on this page. We have not measured Pirate King for damage, range, deploy cost or upgrade curve, and the game does not publish them. What would close the gap: one unit alone on the field, a fixed wave, timed, with the upgrade path recorded. That is the test we run before a number goes up here, and until it is run the row stays empty rather than filling with a figure that reads well.
Its element, and what that costs you
Pirate King is Rose. The game runs an advantage chart across the seven elements, Fire, Water, Wind, Ice, Rose, Light and Dark, which makes this the field most likely to explain why a team that looks right on paper keeps failing one specific wave. 19 other units share Rose, so it is a well-supplied element and you are unlikely to be short of options in it.
The trap is stacking. Six units of two elements is a team that scales beautifully until it meets the thing it is weak to, and then does nothing at all. If Pirate King would be your third Rose unit, the honest advice is that a worse unit in a missing element will probably clear more content for you than this one will.
Not verified yet. We publish which element each unit is. We have not yet published the advantage grid itself, meaning the exact relationship Rose has with the other six. The chart exists in game and we have not captured it in a form we can stand behind. A plausible-looking matchup table is the easiest thing in the world to invent and the most expensive thing to act on, so it goes up when we have photographed it and not before.
How to get it
This is the section you came for and it is the one where the published record is worst. Units reach your box through a small number of doors: a summon banner, an evolution of something you already own, or a gate behind a mode or an event. Which door Pirate King sits behind is not stated in any source we can point at.
The one structural clue is the bracket. Voyage is an evolution stage, so this form of the unit is reached by evolving Pirate King rather than by pulling it directly. What that evolution costs, and how you obtain the base form, are both unconfirmed. Note that the bracket says nothing about how rare the unit is, which is the confusion the rarity section below exists to clear up.
Not verified yet. We have not confirmed how Pirate King is obtained. No summon rate, no banner name, no event gate, no material cost. What would confirm it: the unit appearing in the in-game summon pool listing, or in a mode or event reward table, captured with a date. Guides that give you a confident answer here are, as far as we can tell, working from the same absence of sources that we are.
Evolution stage
Pirate King (Voyage) is the Voyage stage. Somewhere upstream of it there is a Pirate King that has not been evolved, and the distance between the two is paid for in material rather than in luck. The bracket is a receipt, not a flex.
The labels are not a ladder shared across the roster. Voyage on this unit and Ascension on another are not two rungs of one scale, they are each that unit's own named form. Anybody ranking units by how impressive their bracket sounds is ranking marketing copy.
The order you do things in matters more than the destination. Levelling, Etherealize, Evolve, traits and relics all draw from the same finite pile, and doing them in the wrong sequence on a unit you later bench is the most common way to lose a week of farming. That is a systems problem rather than a unit problem, which is why it lives on the systems pages.
Rarity is not the bracket
The bracket is not a rarity, and this is the mistake nearly every guide about this game makes. Voyage is where Pirate King sits on its evolution chain. Rarity is a separate property the game tracks in its own field, with values including Mythic, Legendary, Epic, Secret, Exclusive.
The two come apart in ways that cost real currency. A high-rarity unit can sit at its base evolution, and a lower-rarity unit can be fully evolved, and those two units represent completely different investments: one needed luck, the other needed grind. If you read a bracket as a rarity band, you will chase summons when what you needed was evolution material for a unit that has been sitting in your box the whole time.
Not verified yet. We have confirmed the rarity field exists. We have not yet mapped it to Pirate King, so this page does not claim one. An all-null rarity column across the site would imply we looked and found nothing, when the truth is that we have not finished looking. What would close it: the in-game unit index, which shows a rarity against each entry.
Where it falls short
The honest downside of Pirate King is not a stat. It is the decision around it. We cannot tell you the wave where its damage stops scaling, because we have not measured its damage. We can tell you where the reasoning behind building it tends to go wrong.
The pairing is a trap as well as a payoff. A Clash only fires while both units are in range of each other, which quietly constrains where you can put either of them, and a placement constraint on a map that is already tight is a real cost. The size of the bonus is unquantified in every source we can reach, including ours.
And the flat one, which applies to every unit on this site: no stats. If you want a damage number to compare Pirate King against the unit you already own, we do not have one, and neither does anybody else who is being straight with you. That is a real cost of refusing to guess, and you should pay it knowingly rather than act on a figure somebody invented.
Our testing status
Not verified yet. We have not tested Pirate King (Voyage) ourselves. Not one wave. This page is built from the post-Update-4.0 community lists plus the parody and franchise identification, and nothing on it is presented as more certain than that.
When we do test it, this note gets replaced by what we found: the wave it was run on, the team it was run with, the upgrade path, and whether the placement we inherited held up. Units we have tested will say so, in those words, with a date. Units we have not say this instead.
There is a version of this page that reads better. It has a damage number, a summon rate and a confident line about the best relic. We could write it in ten minutes, every figure in it would be invented, and somebody would spend a week of gems on the strength of it. A stated gap beats a fabricated number, and it is not close.
Last updated 2026-07-14 · Placement re-checked against the post-4.0 lists