Pity: the number everyone quotes and nobody has checked
A pity counter of 100 to 400 summons is quoted across almost every guide for this game, usually as a Mythic pity.
Mythic is a genuine rarity in Universal Tower Defense Z, so the phrase is at least coherent. The number is not confirmed. Nobody who prints it says where it came from, we have not reproduced it, and a range that wide is what a rumour looks like as often as it is what a soft pity looks like. Do not budget gems around it.
Not verified yet. The 100 to 400 pity range is a community-reported number that we have not confirmed in game. It appears on many sites, none of which cite a source, and they may all be citing each other. Do not plan a gem budget around it. We will replace this box with a confirmed figure the moment we have one, and we will say how we got it.
Where the number comes from
A trail that goes cold surprisingly fast.
Follow the 100 to 400 figure back through the guides that print it and you notice something. Nobody says how they know. There is no developer post quoted, no screenshot of an in-game counter, no pull log with a sample size. The number appears fully formed and gets copied.
That does not make it false. Plenty of true things about Roblox games circulate without a paper trail, because a few thousand players pulling on a banner do converge on something real. But a number with no source cannot be distinguished from a number someone made up, and when you are deciding whether to hold four hundred summons worth of gems, that difference is the entire question.
One more thing worth noticing. A range that wide, 100 at one end and 400 at the other, is itself a hint. A hard pity produces a sharp number. A soft pity produces a range. A rumour also produces a range. From the outside those look identical, and we are not going to pretend we can tell them apart.
Coherent is not the same as confirmed
Mythic is real. That is not evidence for the counter attached to it.
The claim is usually phrased as a Mythic pity, and Mythic is a real rarity in this game. Rarity is a genuine field with values including Mythic, Legendary, Epic, Secret, Exclusive. So unlike a lot of what circulates about this game, the phrase is not nonsense on its face.
Be careful with the relief that gives you. "The words make sense" is a very low bar, and it is not the same as "someone checked". Plenty of the same guides that get the rarity vocabulary right go on to sort evolution stages into a rarity ladder two paragraphs later, which tells you they are working from a template rather than from the game. We take that apart on the Evolve page.
So the position is narrow and precise. The rarity exists. The counter attached to it does not have a source. Those two statements sit together comfortably, and anyone collapsing them into "the pity is 400" is doing your gem planning a disservice.
If the number is real
Taking the claim seriously enough to work out what it would imply.
Suppose a counter exists somewhere in that range. What actually follows for you?
- Partial pulling would be the worst option. If pity accumulates on a banner, stopping halfway strands value. If it resets between banners, halfway is gems burned. Either way, dribbling gems into a banner you do not intend to finish is the losing play, and that holds across the whole range.
- Liquidity would beat hoarding. Four hundred summons is a lot of gems. A player holding for a counter they cannot confirm will skip banners they wanted while waiting for a guarantee that may not exist.
- Codes would matter more, not less. Free gems lower the cost of reaching any counter, real or not, which is one of the few pieces of advice here that is safe under both hypotheses.
Notice the sensible plan is the same either way: stay liquid, take free gems, commit fully to a banner or skip it entirely. If your strategy changes depending on an unverified number, your strategy is too fragile.
Track your own pulls
Four columns, no spreadsheet skill required.
The reason nobody has confirmed this is not that it is hard. It is that nobody has bothered to count. You can, with a note on your phone.
| Log this | Why it matters |
|---|---|
| Summons since your last Mythic | This is the actual variable. Streaks ending at a consistent count across players is a pity. Streaks ending anywhere is luck |
| Which banner | Counters often reset per banner. Mixing banners in one count destroys the signal |
| A screenshot of the pull that broke the streak | Turns your claim into evidence someone else can check |
| The streaks that did not break | The most commonly discarded data and the most important. One player at 450 with nothing kills the 400 hard-pity claim outright |
What would settle this
In order of how much weight we would give it.
- A developer statement. In the Discord or the group description. That ends the argument immediately.
- An in-game counter. If the summon screen shows a pull count or a guarantee indicator, the mechanic is telling you itself, and a screenshot settles it.
- Pooled pull logs. Twenty players, counted streaks, banners labelled. Not as clean as the first two, but it is real evidence and it is well within reach of this community.
- A guide asserting it. Worth nothing. This is where the current consensus came from, and it is why this page exists.
Last updated 2026-07-14 · Pity claim re-checked against Update 4.0. Still unconfirmed